The syntax and any associated keywords are listed at the end of each section.
{ } | The enclosed item may be repeated zero or more times. |
[ ] | The items enclosed are optional, they may occur zero or one time. |
| | Indicates alternatives; one of which must be used. |
<stmt> | Means a BBC BASIC statement. |
<var> | Means a numeric or string variable. |
<exp> | Means an expression like PI*radius*height+2 or name$+"FRED"+CHR$(&0D). It can also be a single variable or constant like 23 or "FRED". |
<label> | Means a label identifying a program line. |
<l-num> | Means a line number in a BBC BASIC program. |
<k-num> | Means the number of one of the programmable keys. |
<n-const> | Means a numeric constant like '26.4' or '256'. |
<n-var> | Means a numeric variable like 'size' or 'weight'. |
<numeric> | Means a <n-const> or a <n-var> or an expression combining them. For example: PI*radius+2.66 |
<s-const> | Means a string constant like "FRED". |
<s-var> | Means a string variable like 'address$'. |
<string> | Means a <s-const> or a <s-var> or an expression combining them. For example: name$+add$+"Phone". |
<array()> | Means an entire array. For example: alpha$(). |
<struct{}> | Means an entire structure. For example: my_struct{}. |
<t-cond> | Means a 'testable condition'. In other words, something which is tested in an IF, UNTIL or WHILE clause. Since BBC BASIC does not have true Boolean variables, a <numeric> can be used anywhere a <t-cond> is specified. |
<name> | Means a valid variable name. |
<member> | Means a valid structure member. |
<d:> | Means a disk drive name (A: to P:). |
<dirtry> | Means a directory path-name. |
<afsp> | Means an ambiguous file specifier. |
<ufsp> | Means an unambiguous file specifier. |
<nchr> | Means a character valid for use in a name. 0 to 9, A to Z, a to z and underline. |
This function converts negative numbers into positive ones. It can be used to give the difference between two numbers without regard to the sign of the answer.X = ABS(deficit) length = ABS(X1-X2)
It is particularly useful when you want to know the difference between two values, but you don't know which is the larger. For instance, if X=6 and Y=10 then the following examples would give the same result.
You can use this function to check that a calculated answer is within certain limits of a specified value. For example, suppose you wanted to check that 'answer' was equal to 'ideal' plus or minus (up to) 0.5. One way would be:difference = ABS(X-Y) difference = ABS(Y-X)
However, the following example would be a more elegant solution.IF answer>ideal-0.5 AND answer<ideal+0.5 THEN....
IF ABS(answer-ideal)<0.5 THEN....
<n-var>=ABS(<numeric>)
SGN
If you know the cosine of the angle, this function will tell you the angle (in radians). Unfortunately, you cannot do this with complete certainty because two angles within the range +/− PI (+/− 180 degrees) can have the same cosine. This means that one cosine has two associated angles.
The following diagram illustrates the problem:
By convention, ACS gives a result in the top two quadrants (0 to PI; 0 to 180 degrees) and ASN and ATN in the right-hand two quadrants (−PI/2 to +PI/2; −90 to + 90 degrees).
In the example below, 'radian_angle' becomes equal to the angle (in radians) whose cosine is 'y'.
You can convert the answer to degrees by using the DEG function (or multiplying by 180/PI).radian_angle=ACS(y)
degree_angle=DEG(ACS(y))
<n-var>=ACS(<numeric>)
ASN, ATN, SIN, COS, TAN, RAD, DEG
ADVAL(1) returns the joystick X-position.
ADVAL(2) returns the joystick Y-position.
ADVAL(3) returns the joystick Z-position.
joyx=ADVAL(1) level=ADVAL(chnumber)
ADVAL(−5) returns the number of free bytes in the channel 0 SOUND queue. If the sound queue is empty, ADVAL(−5) will return 16. If the queue is full, ADVAL(−5) will return 0. Each sound event uses 4 bytes.
ADVAL(−6) returns the number of free bytes in the channel 1 SOUND queue. If the sound queue is empty, ADVAL(−6) will return 16. If the queue is full, ADVAL(−6) will return 0. Each sound event uses 4 bytes.
ADVAL(−7) returns the number of free bytes in the channel 2 SOUND queue. If the sound queue is empty, ADVAL(−7) will return 16. If the queue is full, ADVAL(−7) will return 0. Each sound event uses 4 bytes.
ADVAL(−8) returns the number of free bytes in the channel 3 SOUND queue. If the sound queue is empty, ADVAL(−8) will return 16. If the queue is full, ADVAL(−8) will return 0. Each sound event uses 4 bytes.
<n-var>=ADVAL(<numeric>)
SOUND, INPUT, GET
AND |
A. |
You can use AND as a logical operator or as a 'bit-by-bit' (bitwise) operator. The operands can be boolean (logical) or numeric.
Input A Input B Output 0 0 0 0 1 0 1 0 0 1 1 1
In the following example program segment, AND is used as a bitwise operator to remove the most significant bit of a byte read from a file before writing it to another file. This is useful for converting some word-processor files into standard ASCII format.answer=num1 AND num2 char=byte AND &7F IF (num AND &F0) test=(count=3 AND total=5)
BBC BASIC does not have true boolean variables; this can lead to confusion at times (see NOT for more details).byte=BGET#infile AND &7F BPUT#outfile,byte
In the example below, the operands are boolean (logical). In other words, the result of the tests (IF) A=2 and (IF) B=3 is either TRUE or FALSE. The result of this example will be TRUE if A=2 and B=3.
The brackets are not necessary, they have been included to make the example easier to follow.answer=(A=2 AND B=3)
The second example is similar to the first, but in the more familiar surroundings of an IF statement.
orIF A=2 AND B=3 THEN 110
answer= A=2 AND B=3 (without brackets this time)The final example, uses the AND in a similar fashion to the numeric operators (+, −, etc).
IF answer THEN 110
A=X AND 11Suppose X was −20, the AND operation would be:
11111111 11111111 11111111 11101100 00000000 00000000 00000000 00001011 00000000 00000000 00000000 00001000 = 8
<n-var>=<numeric> AND <numeric> <n-var>AND=<numeric>
EOR, OR, FALSE, TRUE, NOT
A computer only understands numbers. In order to deal with characters, each character is assigned a code number. For example (in the ASCII code table) the character 'A' is given the code number 65 (decimal).
Different types of computer use different numbers for the characters. The codes used for PC Compatible computers are those defined by the American Standard Code for Information Interchange (ASCII). See the Table of ASCII codes section.
You could use this function to convert ASCII codes to some other coding scheme.
ASC is the complement of CHR$.
ascii_code=ASC("H") Result would be 72 X=ASC("HELLO") Result would be 72 name$="FRED" ascii_code=ASC(name$) Result would be 70 X=ASC"e" Result would be 101 X=ASC(MID$(A$,position)) Result depends on A$ and position.
<n-var>=ASC(<string>)
CHR$, STR$, VAL
By convention, the result will be in the range −PI/2 to +PI/2 (−90 to +90 degrees).
If you know the sine of the angle, this function will tell you the angle (in radians). Unfortunately, you cannot do this with complete certainty because one sine has two associated angles (see ACS for details).
In the example below, 'radian_angle' becomes equal to the angle (in radians) whose sine is 'y'.
You can convert the answer to degrees by using the DEG function (the DEG function is equivalent to multiplying by 180/PI). The example below is similar to the first one, but the angle is in degrees.radian_angle=ASN(y)
degree_angle=DEG(ASN(y))
<n-var>=ASN(<numeric>)
ACS, ATN, SIN, COS, TAN, RAD, DEG
By convention, the result will be in the range −PI/2 to +PI/2 (−90 to +90 degrees).
If you know the tangent of the angle, this function will tell you the angle (in radians).
As the magnitude of the argument (tangent) becomes very large (approaches + or − infinity) the accuracy diminishes.
In the example below, 'radian_angle' becomes equal to the angle (in radians) whose tangent is 'y'.
You can convert the answer to degrees by using the DEG function (the DEG function is equivalent to multiplying by 180/PI). The example below is similar to the first one, but the angle is in degrees.radian_angle=ATN(y)
degree_angle=DEG(ATN(y))
<n-var>=ATN(<numeric>)
ACS, ASN, SIN, COS, TAN, RAD, DEG
BGET# |
B.# |
You must normally have opened a file using OPENOUT, OPENIN or OPENUP before you use this statement. (See these keywords and the Disk files section for details).E=BGET#n aux=BGET#3
You can use BGET# to read single bytes from a disk file. This enables you to read back small integers which have been 'packed' into fewer than 5 bytes (see BPUT#). It is also very useful if you need to perform some conversion operation on a file. Each byte read is numeric, but you can use CHR$(BGET#n) to convert it to a string.
The input file in the example below is a text file produced by a word-processor.
Words to be underlined are 'bracketed' with ^S. The program produces an output file suitable for a printer which expects such words to be bracketed by ^Y. You could, of course, perform several such translations in one program.
To make the program more useful, it could ask for the names of the input and output files at 'run time':REM Open i/p and o/p files. End if error. infile=OPENIN "WSFILE.DOC" IF infile=0 THEN END outfile=OPENOUT "BROTH.DOC" IF outfile=0 THEN END : REM Process file, converting ^S to ^Y REPEAT temp=BGET#infile :REM Read byte IF temp=&13 THEN temp=&19 :REM Convert ^S BPUT#outfile,temp :REM Write byte UNTIL temp=&1A OR EOF#infile :REM ^Z CLOSE#0 :REM Close all files END
INPUT "Enter name of INPUT file " infile$ INPUT "Enter name of OUTPUT file " outfile$ REM Open i/p and o/p files. End if error. infile=OPENIN(infile$) IF infile=0 THEN END outfile=OPENOUT(outfile$) IF outfile=0 THEN END : REM Process file, converting ^S to ^Y REPEAT temp=BGET#infile :REM Read byte IF temp=&13 THEN temp=&19 :REM Convert ^S BPUT#outfile,temp :REM Write byte UNTIL temp=&1A OR EOF#infile :REM ^Z CLOSE#0 :REM Close all files END
<n-var>=BGET#<numeric>
OPENIN, OPENUP, OPENOUT, CLOSE#, PRINT#, INPUT#, BGET#, EXT#, PTR#, EOF#, GET$#
BPUT# |
BP.# |
Before you use this statement you must normally have opened a file for output using OPENOUT or OPENUP (see these keywords and the Disk files section for details).BPUT#E,32 BPUT#staff_file,A/256 BPUT#chn,A$ BPUT#N,"a string";
You can use this statement to write single bytes to a disk file. The number that is sent to the file is in the range 0 to 255. Real numbers are converted internally to integers and the top three bytes are 'masked off'. Each byte written is numeric, but you can use ASC(character$) to convert (the first character of) 'character$' to a number.
Alternatively BPUT# can be used to write a character string to a file. The difference between PRINT#file,string$ and BPUT#file,string$ is that PRINT# appends a carriage-return character (CHR$13) whereas BPUT# appends a line-feed character (CHR$10). Adding a terminating semicolon (;) causes the contents of the string to be written to the file with nothing appended.
The example below is a program segment that 'packs' an integer number between 0 and 65535 (&FFFF) into two bytes, least significant byte first. The file must have already been opened for output and the channel number stored in 'fnum'. The integer variable number% contains the value to be written to the file.
BPUT#fnum,number% MOD 256 BPUT#fnum,number% DIV 256
BPUT#<numeric>,<numeric> BPUT#<numeric>,<string>[;]
OPENIN, OPENUP, OPENOUT, CLOSE#, PRINT#, INPUT#, BGET#, EXT#, PTR#, EOF#, GET$#
BY is also used with the GET$#channel function to specify the number of bytes to be read from the file.
DRAW BY <numeric>,<numeric> FILL BY <numeric>,<numeric> MOVE BY <numeric>,<numeric> PLOT BY <numeric>,<numeric>
DRAW, FILL, GET$, MOVE, PLOT
CALL |
CA. |
CALL Muldiv,A,B,C,D CALL &FFE3 CALL 12340,A$,M,J$
When BBC BASIC is running on a 32-bit x86 CPU the processor's EAX, EBX, ECX and EDX registers are initialised to the contents of A%, B%, C% and D% respectively (see also USR). The processor's flags register is initialised to the contents of F%; however, you cannot disable interrupts nor enter single-step mode by setting F% because this could affect the operation of the Operating System.
Your machine-code routine should return to BBC BASIC with a return instruction (RET).
Variables included in the parameter list need not have been declared before the CALL statement.
The parameter types are:
1. BBC BASIC for Windows version 5.95a or earlier in *FLOAT 40 mode.
Code Parameter type Example 0: byte (unsigned 8 bits) ?A% 1: byte (unsigned 8 bits) A& 4: 32-bit signed integer !A% or A% 40: 64-bit signed integer A%% 5: 40-bit variant A1 8: 64-bit variant A2 or A# 10: 80-bit variant A3 24: structure A{} 36: function or procedure FNa or PROCa 65: byte array A&() 68: 32-bit integer array A%() 104: 64-bit integer array A%%() 69: 40-bit variant array A()1 72: 64-bit variant array A()2 or A#() 74: 80-bit variant array A()3 88: structure array A{()} 100: function or procedure FNa() or PROCa() 128: fixed string (CR terminated) $A% 129: movable string, 6-byte descriptor A$1,2 136: movable string, 8-byte descriptor A$3 130: fixed string (NUL terminated) $$A% 193: string array, 6-byte descriptors A$()1,2 200: string array, 8-byte descriptors A$()3
2. BBC BASIC for Windows version 5.95a or earlier in *FLOAT 64 mode.
3. BBC BASIC for Windows version 6.00a or later, or BBC BASIC for SDL 2.0.
On entry to the subroutine the parameter table contains the following values:
The parameter address given is the absolute address at which the item is stored. In the case of a movable string (type 129 or 136), it is the address of the 'string descriptor' (see below). In the case of an array it is the address of a pointer to the array's parameter block (see the Format of data in memory section).
Number of parameters 1 byte (at EBP) Parameter type 1 byte (at EBP+1) Parameter address 4 bytes (at EBP+2 to EBP+5, LSB first) Parameter type ) repeated as often Parameter address ) as necessary.
Byte variables are stored as a single unsigned byte.
Fixed strings are stored as the characters of the string followed by a carriage return (&0D) or NUL (&00).
Real variables are stored in 5-byte, 8-byte or 10-byte binary floating point format with their least significant byte first. See the Format of data in memory section for more details and examples.
In the case of a movable string (normal string variable), the parameter address points to a 6-byte or 8-byte 'string descriptor'. This descriptor gives the address of the start of the string (4 bytes, LSB first) and the current length of the string (2 bytes or 4 bytes, LSB first) in that order.
The contents of the file are loaded into memory, executed, and then discarded. As with the INSTALL statement the file must be in BBC BASIC internal (tokenised) format, and line numbers and labels are not recognised. Whereas INSTALLed modules should only contain procedure and function definitions, CALLed modules should normally not contain any procedure or function definitions (nor should they INSTALL modules which do). Attempting to execute such a procedure or function after the CALLed module has returned could easily crash BASIC.CALL filename$
One use for this facility is to keep 'constant' and structure definitions (such as might be used, for example, by calls to OS API functions) in separate files rather than including them in every program that uses them. In this way it is easier to maintain and update the definitions, and your program size is reduced. This is similar to the use of library files for packaging functions which you might want to call from many programs.
You should normally prefix the filename with either @lib$ (for standard definitions) or @dir$ (for definitions specific to your program) so that the file will be loaded from the correct location irrespective of the current directory setting:
This also makes it easier to embed the files within a compiled executable. If you crunch your compiled program, using the abbreviate names option, it is important that any CALLed files are also crunched in such a way that any variable and structure names declared in the files agree with those used in your main program. You can achieve that using the crunch embedded files option of the Compile command.CALL @lib$+"windefs" CALL @dir$+"mydefs"
The CALLed program will return control to the calling program when execution 'drops off the end' of the code, or if a RETURN statement is executed. CALL may be nested, that is program files executed using CALL may themselves include CALL statements.
CALL <numeric>{,<n-var>|<s-var>|<array()>|<struct{}>} CALL <string>
INSTALL, RETURN, USR
WHEN and ENDCASE must be the first thing on the program line and OF must be the last thing on the line (it cannot even be followed by a REMark).
CASE toss% OF WHEN 0 : coin$ = "tails" WHEN 1 : coin$ = "heads" OTHERWISE coin$ = "cheat" ENDCASE CASE direction$ OF WHEN "left","LEFT" : PRINT "turn left" WHEN "right","RIGHT" : PRINT "Turn right" OTHERWISE PRINT "Straight on" ENDCASE
CASE <numeric>|<string> OF WHEN <numeric>|<string>{,<numeric>|<string>} : {<stmt>} {<stmt>} WHEN <numeric>|<string>{,<numeric>|<string>} : {<stmt>} {<stmt>} OTHERWISE {<stmt>} {<stmt>} ENDCASE
ENDCASE, IF, OF, ON, OTHERWISE, WHEN
CHAIN |
CH. |
The program file must be in BBC BASIC internal (tokenised) format.CHAIN "GAME1" CHAIN A$
All but the static variables @% to Z% are CLEARed.
CHAIN sets ON ERROR OFF before chaining the specified program.
RUN may be used as an alternative to CHAIN.
You can use CHAIN (or RUN) to link program modules together. This allows you to write modular programs which would, if written in one piece, be too large for the memory available or too unwieldy.
Passing data between CHAINed programs can be a bit of a problem because all but the static variables are cleared by CHAIN.
If you wish to pass large amounts of data between CHAINed programs, you should use a data file. However, if the amount of data to be passed is small and you do not wish to suffer the time penalty of using a data file, you can pass data to the CHAINed program by using the indirection operators to store them at known addresses. The safest way to do this is to move HIMEM down and store common data at the top of memory.
The following sample program segment moves HIMEM down 1000 bytes and stores the input and output file names in the memory above HIMEM. There is, of course, still plenty of room for other data in this area.
HIMEM=HIMEM-1000 $HIMEM=in_file$ $(HIMEM+256)=out_file$ CHAIN "NEXTPROG"
CHAIN <string>
CALL, INSTALL, RUN
CHR$ generates an ASCII character (symbol, letter, number character, control character, etc) from the number given. The number specifies the position of the generated character in the ASCII table. For example:A$=CHR$(72) B$=CHR$(12) C$=CHR$(A/200)
will set char$ equal to the character 'A'. You can use CHR$ to send a special character to the terminal or printer (generally, VDU is better for sending characters to the screen). For example,char$=CHR$(65)
will generate the ASCII character ^G. So,CHR$(7)
will print the message 'ERROR' and sound the PC's 'bell'.PRINT "ERROR"+CHR$(7)
CHR$ is the complement of ASC.
<s-var>=CHR$(<numeric>)
ASC, STR$, VAL, VDU
The graphics origin (X=0, Y=0) is normally the bottom left of the 'screen' (BASIC's output window). The origin can be changed using the VDU29 command or the ORIGIN statement. See the Graphics and colours section for more details.
The circle or disc is drawn in the current graphics foreground colour. This colour can be changed using the GCOL statement.
CIRCLE x,y,r is equivalent to MOVE x,y : PLOT 145,r,0
CIRCLE FILL x,y,r is equivalent to MOVE x,y : PLOT 153,r,0
CIRCLE 200,300,40 CIRCLE FILL 300,400,100
CIRCLE [FILL] <numeric>,<numeric>,<numeric>
ELLIPSE, FILL, GCOL, MOVE, PLOT
CLEAR |
CL. |
The CLEAR command tells BBC BASIC to 'forget' about ALL the dynamic variables used so far. This includes strings, arrays and structures, but the static variables (@% to Z%) are not altered.
You can use the indirection operators to store integers and strings at known addresses and these will not be affected by CLEAR. However, you will need to 'protect' the area of memory used. One way to do this is to move HIMEM down. See CHAIN for an example.
CLEAR sets LOMEM equal to TOP.
CLEAR
None
CLOSE# |
CLO.# |
You use CLOSE# to tell BBC BASIC that you have completely finished with a data file for this phase of the program. Any data still in the file buffer is written to the file before the file is closed.CLOSE#file_num CLOSE#0
You can open and close a file several times within one program, but it is generally considered 'better form' not to close a file until you have finally finished with it. However, if you wish to CLEAR the variables, it is simpler if you close the data files first.
You should also close data files before chaining another program. CHAIN does not automatically close data files, but it does clear the variables in which the channel numbers were stored. You can still access the open file if you have used one of the static variables (A% to Z%) to store the channel number. Alternatively, you could reserve an area of memory (by moving HIMEM down for example) and use the byte indirection operator to store the channel number. See the keyword CHAIN for more details.
END or 'dropping off' the end of a program will also close all open data files. However, QUIT and STOP do not close data files.
CLOSE is also used in the ON CLOSE statement.
CLOSE#<numeric>
OPENIN, OPENUP, OPENOUT, PRINT#, INPUT#, BPUT#, BGET#, EXT#, PTR#, EOF#, ON CLOSE
See the Graphics and colours section or GCOL for more information on graphics colours.
CLG
CLS, GCOL
See the Graphics and colours section or COLOUR for more information on text colours.
CLS
CLG, COLOUR
COLOUR (COLOR) |
C. |
When COLOUR is followed by one value the text foreground or background colour is set. If the value is less than 128, the text foreground colour is set to that value. If the number is 128 or greater, the text background colour is set to value−128.
There are up to 16 logical colours (numbered 0 to 15), but the number available varies with the mode; see the section on text colours for details.
COLOUR n is equivalent to VDU 17,n.COLOUR 1 : REM sets the text foreground colour to 1 COLOUR 130 : REM sets the text background colour to 2
When COLOUR is followed by two values the palette is modified using a physical colour number. The first value specifies the logical colour to be changed (0-15)and the second value specifies the physical colour to which it should be mapped (0-15).
COLOUR l,p is equivalent to VDU 19,l,p,0,0,0COLOUR 1,4 : REM set logical colour 1 to blue
When COLOUR is followed by four values the palette is modified using an RGB (Red, Green, Blue) colour. The first value specifies the logical colour to be changed (0-15) and the second, third and fourth values specify the red, green and blue components of the colour to which it should be mapped. In each case the value should be in the range 0 (none) to 255 (maximum).
COLOUR l,r,g,b is equivalent to VDU 19,l,16,r,g,bCOLOUR 1,128,0,128 : REM set logical colour 1 to dark purple
COLOUR <numeric> COLOUR <numeric>,<numeric> COLOUR <numeric>,<numeric>,<numeric>,<numeric>
VDU, GCOL, MODE
This function returns the cosine of an angle. The angle must be expressed in radians, not degrees.X=COS(angle)
Whilst the computer is quite happy dealing with angles expressed in radians, you may prefer to express angles in degrees. You can use the RAD function to convert an angle from degrees to radians.
The example below sets Y to the cosine of the angle 'degree_angle' expressed in degrees.
Y=COS(RAD(degree_angle))
<n-var>=COS(<numeric>)
SIN, TAN, ACS, ASN, ATN, DEG, RAD
COUNT |
COU. |
Characters with an ASCII value of less than 13 (carriage return/new-line/enter) have no effect on COUNT.char_count=COUNT
Because control characters above 13 are included in COUNT, you cannot reliably use it to find the position of the cursor on the screen. If you need to know the cursor's horizontal position use the POS function.
The example below prints strings from the string array 'words$'. The strings are printed on the same line until the line length exceeds 65. When the line length is in excess of 65, a new-line is printed.
Note that COUNT may not return the expected value when UTF-8 mode is enabled (it counts bytes rather than characters).PRINT FOR i=1 TO 1000 PRINT words$(i); IF COUNT>65 THEN PRINT NEXT
<n-var>=COUNT
POS
DATA |
D. |
As for INPUT, string values may be quoted or unquoted. However, quotes need to be used if the string contains commas or leading spaces.
Numeric values may include calculation so long as there are no keywords.
Data items in the list should be separated by a comma.
You can use DATA in conjunction with READ to include data in your program which you may need to change from time to time, but which does not need to be different every time you run the program.DATA 10.7,2,HELLO," THIS IS A COMMA,",1/3,PRINT DATA " This is a string with leading spaces."
The following example program segment reads through a list of names looking for the name in 'name$'. If the name is found, the name and age are printed. If not, an error message is printed.
DATA FRED,17,BILL,21,ALLISON,21,NOEL,32 DATA JOAN,26,JOHN,19,WENDY,35,ZZZZ,0 REPEAT READ list$,age IF list$=name$ THEN PRINT name$,age UNTIL list$=name$ OR list$="ZZZZ" IF list$="ZZZZ" PRINT "Name not in list"
DATA <s-const>|<n-const>{,<s-const>|<n-const>}
READ, RESTORE, LOCAL
If DEF is encountered during execution, the rest of the line is ignored. As a consequence, single line definitions can be put anywhere in the program.
Multi-line definitions must not be executed. The safest place to put multi-line definitions is at the end of the main program after the END statement.
There is no speed advantage to be gained by placing function or procedure definitions at the start of the program.
The function or procedure name may start with an underline:DEF FNMEAN .... DEF PROCJIM ....
Function and procedure names may end with a '$'. This is not compulsory for functions which return strings.DEF FN_mean .... DEF PROC_Jim$ ....
A procedure definition is terminated by the statement ENDPROC.
A function definition is terminated by a statement which starts with an equals (=) sign. The function returns the value of the expression to the right of the equals sign.
For examples of function and procedure declarations, see FN and PROC. For a general explanation refer to the Procedures and functions section.
DEF PROC<name>[([RETURN]<s-var>|<n-var>{,[RETURN]<s-var>|<n-var>})] DEF FN<name>[([RETURN]<s-var>|<n-var>{,[RETURN]<s-var>|<n-var>})]
ENDPROC, FN, PROC, RETURN
You can use this function to convert an angle expressed in radians to degrees. One radian is approximately 57 degrees (actually 180/PI). PI/2 radians is 90 degrees and PI radians is 180 degrees.degree_angle=DEG(PI/2) X=DEG(ATN(1))
Using DEG is equivalent to multiplying the radian value by 180/PI, but the result is calculated internally to a greater accuracy.
See ACS, ASN and ATN for further examples of the use of DEG.
<n-var>=DEG(<numeric>)
RAD, SIN, COS, TAN, ACS, ASN, ATN, PI
All elements in the array are initialised to zero (for numeric arrays) or to empty strings (for string arrays). Note that you can repeat an array declaration so long as the dimensions are identical to those specified when it was first declared. In this case the contents of the array remain unchanged: they are not initialised.DIM A(2),Ab(2,3),A$(2,3,4),A%(3,4,5,6)
The subscript base is 0, so DIM X(12) defines an array of 13 elements whose subscript value can be from 0 to 12 inclusive.
Arrays are like lists or tables. A list of names is a single dimension array. In other words, there is only one column - the names. Its single dimension in a DIM statement would be the maximum number of names you expected in the table less 1.
If you wanted to describe the position of the pieces on a chess board you could use a two dimensional array. The two dimensions would represent the row (numbered 0 to 7) and the column (also numbered 0 to 7). The contents of each 'cell' of the array would indicate the presence (if any) of a piece and its value.
Such an array would only represent the chess board at one moment of play. If you wanted to represent a series of board positions you would need to use a three dimensional array. The third dimension would represent the 'move number'. Each move would use about 320 bytes of memory, so you could record 40 moves in about 12.5k bytes.DIM chess_board(7,7)
The 'DIM space' error will occur if you attempt to declare an array for which there is insufficient memory. In this case you can (usually) increase the value of HIMEM to make more memory available.DIM chess_game(7,7,40)
All members of the structure are initialised to zero (for numeric members) or to empty strings (for string members). Note that you can repeat a structure declaration so long as the format is identical to that specified when it was first declared. In this case the contents of the structure remain unchanged: they are not initialised.DIM mystruct{one,two%,three$,four(3),five%(1,2),six$(9),seven{a,b%}} DIM structarray{(10)one,two%,three$} DIM newstruct{}=protostruct{} DIM multistruct{(3,2)}=protostruct{}
The 'DIM space' error will occur if you attempt to declare a structure or structure array for which there is insufficient memory. In this case you can (usually) increase the value of HIMEM to make more memory available.
The example below reserves 68 bytes of memory from the heap and sets a%% equal to the address of the first byte. Thus a%%?0 to a%%?67 are free for use by the program (68 bytes in all):
The amount of memory reserved is one byte greater than the value specified. DIM p%% −1 is a special case; it reserves zero bytes of memory. This is of more use than you might think, since it tells you the limit of the dynamic variable allocation (the heap) so far. Thus,DIM a%% 67
is the equivalent of PRINT HIMEM-END (or PRINT FREE(0) in some other dialects of BASIC).DIM p%% -1 PRINT HIMEM-p%%
Memory reserved in this way causes irreversible loss of heap space, therefore you must be very careful not to reserve the memory multiple times when once will suffice. This is a particular danger when DIM is used within a function or procedure.
See the Assembler section for a more detailed description of the use of DIM for reserving memory for machine code programs.
This reserves 68 bytes from the stack rather than from the heap, and the memory is automatically freed on exit from the function or procedure.DIM a%% LOCAL 67
Note that the variable (a%% in this case) is not automatically made LOCAL to the function or procedure. In most cases you will want to do that as well:
LOCAL a%% DIM a%% LOCAL 67
The amount of memory reserved is one byte greater than the value specified. DIM p%% LOCAL −1 is a special case; it reserves zero bytes of memory. This is of more use than you might think, since it tells you the current size of the stack:
DIM p%% LOCAL -1 PRINT HIMEM-p%%
If an array is declared as follows:
the function DIM(cuboid()) will return the value 3, the function DIM(cuboid(),1) will return the value 4, the function DIM(cuboid(),2) will return the value 5 and the function DIM(cuboid(),3) will return the value 7.DIM cuboid(4,5,7)
Discovering the size of an array is of particular interest when a whole array is passed as a parameter to a function or procedure. For example, if you write a general-purpose function to calculate the geometric mean of the values in a numeric array, the function must know the total number of elements in the array. See the section on passing arrays to functions/procedures for an example.
If a structure is declared as follows:
the function DIM(mystruct{}) would return the value 12 (4 + 6 + 2).DIM mystruct{alpha%, beta$, gamma{l&,h&}}
DIM <n-var>|<s-var>(<numeric>{,<numeric>}) DIM <name>{<member>{,<member>}} DIM <struct{}>=<struct{}> DIM <n-var> [LOCAL] <numeric> <n-var> = DIM(<array()>[,<numeric>]) <n-var> = DIM(<struct{}>)
CLEAR, HIMEM, LOCAL, LOMEM
You can use this function to give the 'whole number' part of the answer to a division. For example,X=A DIV B y=(top+bottom+1) DIV 2
would give 5 (with a 'remainder' of 1).21 DIV 4
Whilst it is possible to use DIV with real numbers, it is really intended for use with integers. If you do use real numbers, BBC BASIC converts them to integers by truncation before DIViding them.
<n-var>=<numeric> DIV <numeric> <n-var>DIV=<numeric>
MOD
The start of the line is the current graphics cursor position, i.e. either the last point 'visited' (for example the end of the last line drawn) or a point explicitly specified by a MOVE statement.
The graphics origin (X=0, Y=0) is normally the bottom left of the 'screen' (BASIC's output window). The origin can be changed using the ORIGIN statement or the VDU 29 command.
The line is drawn in the current graphics foreground colour. This colour can be changed using the GCOL statement. DRAW only draws solid lines; you can draw dotted or dashed lines by using the PLOT statement.
DRAW x,y is equivalent to PLOT 5,x,y.DRAW x,y MOVE 200,300 DRAW 640,800
DRAW <numeric>,<numeric> DRAW BY <numeric>,<numeric>
BY, MODE, PLOT, MOVE, CLG, VDU, GCOL
BBC BASIC for Windows and BBC BASIC for SDL 2.0 can draw only axis-aligned ellipses. To draw an angled ellipse use the ELLIPSE library routines.
The graphics origin (X=0, Y=0) is normally the bottom left of the 'screen' (BASIC's output window). The origin can be changed using the VDU29 command or the ORIGIN statement. See the Graphics and colours section for more details.
The ellipse is drawn in the current graphics foreground colour. This colour can be changed using the GCOL statement.
ELLIPSE x,y,a,b is equivalent to MOVE x,y : PLOT 0,a,0 : PLOT 193,0,b
ELLIPSE FILL x,y,a,b is equivalent to MOVE x,y : PLOT 0,a,0 : PLOT 201,0,b
ELLIPSE 200,300,40,50 ELLIPSE FILL 300,400,100,80
ELLIPSE [FILL] <numeric>,<numeric>,<numeric>,<numeric>
CIRCLE, FILL, GCOL, MOVE, PLOT
ELSE |
EL. |
In an IF statement, if the conditional expression evaluates to zero, the statements after ELSE will be executed. This makes the following work:
In a multi statement line containing more than one IF, the statement(s) after the ELSE delimiter will be actioned if ANY of the tests fail. For instance, the example below would print the error message 'er$' if 'x' did not equal 3 OR if 'a' did not equal 'b'.IF A=B THEN B=C ELSE B=D IF A=B THEN B=C:PRINT"WWW" ELSE B=D:PRINT"QQQ" IF A=B THEN B=C ELSE IF A=C THEN...............
If you want to 'nest' the tests, you should use a multi-line IF ... ENDIF statement. The following example would print "Bad" ONLY if x was equal to 3 AND 'a' was not equal to 'b'.IF x=3 THEN IF a=b THEN PRINT a$ ELSE PRINT er$
ELSE can be used to indicate an alternative course of action in a multi-line IF ... THEN ... ENDIF statement:IF x=3 THEN IF a=b THEN PRINT a$ ELSE PRINT "Bad" ENDIF
In this case ELSE must be the first thing on the line. You can cascade multiple IF ... ENDIF statements to test a number of different alternatives:IF x=3 THEN PRINT "x is 3" ELSE PRINT "x is not 3" ENDIF
but in this situation a CASE statement would be a better choice.IF x=3 THEN PRINT "x is 3" ELSE IF x=4 THEN PRINT "x is 4" ELSE PRINT "x is neither 3 nor 4" ENDIF ENDIF
You can use ELSE with ON...GOSUB, ON...GOTO and ON...PROC statements to prevent an out of range control variable causing an 'ON range' error.
ON action GOTO 100, 200, 300 ELSE PRINT "Error" ON number GOSUB 100,200,300 ELSE PRINT "Error" ON value PROCa,PROCb,PROCc ELSE PRINT "Error"
IF <t-cond> THEN <stmt> ELSE <stmt> ELSE [<stmt>] ON <n-var> GOTO <l-num>{,<l-num>} ELSE <stmt> ON <n-var> GOSUB <l-num>{,<l-num>} ELSE <stmt> ON <n-var> PROC<name>{,PROC<name>} ELSE <stmt>
IF, THEN, ON, ENDIF
END tells BBC BASIC that it has reached the end of the program. You don't have to use END, just 'running out of program' will have the same effect, but it's a bit messy.
You can use END within, for instance, an IF...THEN...ELSE statement to stop your program if certain conditions are satisfied. You should also use END to stop BBC BASIC 'falling into' any procedure or function definitions at the end of your program.
END can also be used as a function. It returns the address of the first byte above BASIC's dynamic variable area (the heap). These two statements are equivalent:
e%% = END DIM e%% -1
END <n-var> = END
QUIT, STOP, CLOSE#
CASE die% OF WHEN 1,2,3 : bet$ = "lose" WHEN 4,5,6 : bet$ = "win" OTHERWISE bet$ = "cheat" ENDCASE
ENDCASE
CASE, OF, OTHERWISE, WHEN
ENDIF
ELSE, IF, THEN
All LOCAL or PRIVATE variables and the dummy arguments are restored at ENDPROC and the program returns to the statement after the calling statement.
ENDPROC
DEF, FN, LOCAL, PRIVATE, PROC
WHILE LEFT$(A$,1) = " " A$ = MID$(A$,2) : ENDWHILE
ENDWHILE
REPEAT, UNTIL, WHILE
During its 'life' the pitch and amplitude (volume) of a sound may change. The variation of pitch with time is called the pitch envelope and the variation of amplitude with time is called the amplitude envelope. In BBC BASIC there are four phases of amplitude (the attack phase, the decay phase, the sustain phase and the release phase) and three phases of pitch. The four amplitude phases and the three pitch phases are defined separately based on a common 'step' duration.
You may use the ENVELOPE statement to define up to 16 different envelopes. The envelopes are referred to by number in the SOUND statement.
The ENVELOPE statement has 14 parameters. The syntax of the ENVELOPE statement is:
The parameter list has the format shown below; all the parameters must be supplied.ENVELOPE <parameter list>
N,T,PI1,PI2,PI3,PN1,PN2,PN3,AA,AD,AS,AR,ALA,ALD
Param | Range | Function |
---|---|---|
N | 1 to 16 | Envelope number. |
T (bits 0-6) | 0 to 127 | Length of each step in hundredths of a second. |
T (bit 7) | 0 or 1 | 0=Auto repeat the pitch envelope. 1=Don't auto repeat. |
PI1 | −128 to 127 | Change of pitch per step in section 1. |
PI2 | −128 to 127 | Change of pitch per step in section 2. |
PI3 | −128 to 127 | Change of pitch per step in section 3. |
PN1 | 0 to 255 | Number of steps in section 1. |
PN2 | 0 to 255 | Number of steps in section 2. |
PN3 | 0 to 255 | Number of steps in section 3. |
AA | −127 to 127 | Change of amplitude per step during the attack phase. |
AD | −127 to 127 | Change of amplitude per step during the decay phase. |
AS | −127 to 0 | Change of amplitude per step during the sustain phase. |
AR | −127 to 0 | Change of amplitude per step during the release phase. |
ALA | 0 to 126 | Target of level at the end of the attack phase. |
ALD | 0 to 126 | Target of level at the end of the decay phase. |
The durations of the three phases of the pitch envelope are explicitly specified (PN1, PN2 and PN3 respectively) but the durations of the phases of the amplitude envelope are determined indirectly. See *TEMPO for more information about the pitch envelope.
The duration of the 'attack' phase is determined by the target level (ALA) and the rate of attack (AA), i.e. the duration is equal to ALA/AA or the total duration specified in the SOUND statement, whichever is less.
The duration of the 'decay' phase is determined by the target level (ALD) and the rate of decay (AD), i.e. the duration is equal to (ALD-ALA)/AD or what remains of the total duration specified in the SOUND statement, whichever is less.
The duration of the 'sustain' phase is determined by what remains of the total duration specified in the SOUND statement. For example if the total duration is two seconds, and the attack and decay phases lasted a total of one second, the sustain phase will last one second.
The 'release' phase is terminated as soon as another note is ready to play on that channel, otherwise it continues indefinitely or until the amplitude has reduced to zero. A SOUND statement with the 'hold' bit set can be used to force some or all of the release phase to sound even if there are more notes ready to be played.
ENVELOPE <numeric>, <numeric>, <numeric>, <numeric>, <numeric>, <numeric>, <numeric>, <numeric>, <numeric>, <numeric>, <numeric>, <numeric>, <numeric>, <numeric>
SOUND
CONTENTS |
CONTINUE |